Tuesday, 23 December 2014
Assassin's Creed: Unity - Constructive Criticism
This time we will take a look at Assassin's Creed: Unity and its gameplay-related issues and design decisions that I disagree with.
Saturday, 4 October 2014
Middle-Earth: Shadow Of Mordor - Constructive Criticism
I found Shadow of Mordor to be a very enjoyable game. However, despite its innovative features and fun combat, I have found some things to question and dislike. Let's discuss them.
P.S: For the sake of simplicity, I will be calling Uruks - Orcs.
Wednesday, 30 July 2014
Realism in Games - Looting
Looting corpses of freshly slain enemies has become a major part of most RPG and Dungeon Crawler games. However, I have been wondering for quite a while, why isn't loot that "drops" from opponents sensible and more realistic in its contents? Let me explain.
Tuesday, 15 July 2014
Realism in Games - Leveling
Level-based progression is often seen in RPG and MMORPG games. Role Playing Games, as a genre, are known for their interactions with NPCs, story-lines, and character progression. In these games, character progression often relies on a system where each level gives a character a boost to attributes and new skills. However, I do not believe that this is the best character progression system, especially for MMORPGs. Make sure to follow the hyperlinks throughout the post to familiarize yourself with the concepts I am referencing.
Sunday, 6 July 2014
Realism in Games - Armor
When developing a game, often a major question arises: how realistic should the game be? In other words - how close to real life should the game play to keep it fun? A game being "realistic" is often associated with the game being difficult, hardcore, and not for casual players. Instead, what I will be discussing and comparing here is game features that are realistic and those that are not, and what kind of impact they have on games.
This post will be focusing on armor.
Wednesday, 25 June 2014
Borderlands 2 - Constructive Criticism
Admittedly, I did not do a thorough playthrough of Borderlands 2, nevertheless, I found a few issues that stood out to me. However, instead of blowing our brains out like the psycho above, lets indulge in some constructive criticism.
Saturday, 14 June 2014
Watch Dogs - Constructive Criticism
While playing Watch Dogs by Ubisoft, I have encountered many game aspects that seemed repetitive and under-developed. It is time to call the fixers for some constructive criticism.
Tuesday, 3 June 2014
Video Games and Piracy - How to make gamers buy your games
Video game piracy is one of the largest problems that game developers face in the age of widespread sharing of files and cracking of code. Established and indie developers lose a lot of their revenue to cracked and torrented copies of their games. However, there is a simple way to prevent gamers from pirating games. The answer lies in online content.
Sunday, 1 June 2014
We need more Sandbox MMOs
MMORPG games have been following the same formula since the time World of Warcraft showed it to them. Hoping to ride WoW's train of success, these games have not risked deviating from the formula by much. The setting might change, the graphics, the style, the animations, but its still a "theme-park" - a linear game experience tailored by the developer and not the player.
Saturday, 24 May 2014
Wolfenstein: The New Order - TL;DR Evaluation
Platform: Xbox 360, PS3, Xbox One, PS4, PC
Developer: MachineGames
Publisher: BethesdaSoftworks
Playthrough
Completion: 13 hours
Genre: FPS
Modes:
Singleplayer Only
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