Wednesday, 30 July 2014

Realism in Games - Looting


Looting corpses of freshly slain enemies has become a major part of most RPG and Dungeon Crawler games. However, I have been wondering for quite a while, why isn't loot that "drops" from opponents sensible and more realistic in its contents? Let me explain.

Tuesday, 15 July 2014

Realism in Games - Leveling


Level-based progression is often seen in RPG and MMORPG games. Role Playing Games, as a genre, are known for their interactions with NPCs, story-lines, and character progression. In these games, character progression often relies on a system where each level gives a character a boost to attributes and new skills. However, I do not believe that this is the best character progression system, especially for MMORPGs. Make sure to follow the hyperlinks throughout the post to familiarize yourself with the concepts I am referencing.

Sunday, 6 July 2014

Realism in Games - Armor


When developing a game, often a major question arises: how realistic should the game be? In other words - how close to real life should the game play to keep it fun? A game being "realistic" is often associated with the game being difficult, hardcore, and not for casual players. Instead, what I will be discussing and comparing here is game features that are realistic and those that are not, and what kind of impact they have on games.

This post will be focusing on armor.