Tuesday, 12 July 2016

Infinite Story-Driven Sandbox RPG - Game Concept


This is an idea I thought about a year ago and indirectly discussed it on Reddit. I figured I should revisit it and provide more details, as this is a very intriguing concept that would be exciting to see implemented when voice recognition software, AI, and text-to-speech voice fluency technologies have had significant advancements.

The Anecdote

You are in an MMO populated only by role-play players that do not break character. You can talk with them about the game world, do stuff together, have a relationship. Now imagine that after you have played in that world for a while, you discover that these "role-play players" are actually NPCs with advanced AI. That is what I am talking about.

The Description

Imagine a singleplayer RPG where interacting with NPCs is as boundless and convincing as with role-play players in an MMO. The NPCs have background stories, personalities, and understand voice communication and reply in fluent voice as well, turning a limited role-play experience we see in singleplayer RPGs into one that surpasses what you see in the often-small role-play communities in MMOs.

The Implementation

Each NPC would be crafted with a "characteristic module" system, akin to what Dungeon Masters use to create NPCs for their pen-and-paper Dungeons & Dragons campaigns, where the developer would select certain personality, interest, and fear modules like "grumpy, lust for gold, fear of being caught for past crimes" to create a character with some depth and motivations. This NPC will then be given a backstory and released into the game world under the control of AI. Ideally, this NPC would then act according to their set characteristics and background, and become much more interactive when it comes to player-NPC dialogue and actions than what is currently seen in RPGs.


Would you be interested in playing this kind of game? Got any comments or suggestions? Let me know what you think.

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