Wednesday 30 July 2014

Realism in Games - Looting


Looting corpses of freshly slain enemies has become a major part of most RPG and Dungeon Crawler games. However, I have been wondering for quite a while, why isn't loot that "drops" from opponents sensible and more realistic in its contents? Let me explain.

Problem

Let's say you get a quest in an RPG tasking you to collect 10 wolf furs from wolves running around the forest. However, as you kill a few wolves, you notice that fur does not always drop from these wolves. A player new to this genre of games and quests may ponder: the wolf I just killed clearly looks like it has fur, so why did I not get any fur when I looted the wolf? Players who are used to this kind of nonsense do not question it, but really - why is this looting system still in place?

The looting system in question sounds outdated, but even with current technology and game making experience, developers still do this in their RPG games. I feel like this is one of the systems that should stick with taking the realistic approach rather than the one that makes no sense, as it does not add any extra fun to the game which is the primary reason why games deviate from realism.

Suggestion

The obvious suggestion is to make loot sensible and relevant to what is being looted. For example, humanoids should drop all of their worn gear and random items that could be in their pockets, while animals should drop a consistent number of fangs, claws, fur, meat, or whatever else the animal has that a real life hunter would find valuable.

I liked how the latest Elder Scrolls games treat looting humanoids. You get to take all of what they are wearing or wielding and leave them literally naked. To me that makes sense and makes the game more fun since what you see is what you get.

Another step towards realism would be the ability to determine what the opponent will drop by what they look like. If a humanoid is wearing a backpack, you should expect more loot than usual. If the opponent is wearing a belt with certain random items on it, you should be able to get those items. If the enemy is wearing a cool piece of armor, you should get that armor upon victory. These and more visual and sensible looting changes would add more excitement, intelligence, and variety to hunting down the items you want.

So please, no more animals that drop swords or gold coins. No more not getting the items that you can clearly see on the model of the opponent. Bringing looting back to what makes sense is the step in the right direction. That is my suggestion.

Take a look at the Reddit discussion of this topic if you are interested.

Respectful comments, discussions, suggestions, and constructive criticisms are always welcome.

No comments:

Post a Comment